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[$] Memory-mapped I/O without mysterious macros

Concurrency is hard even when the hardware’s behavior is entirely deterministic; it gets harder in situations where operations can be reordered in seemingly random ways. In these cases, developers tend to reach for barriers as a way of enforcin… Continue Reading — [$] Memory-mapped I/O...

0

[$] Memory-mapped I/O without mysterious macros

Concurrency is hard even when the hardware’s behavior is entirely deterministic; it gets harder in situations where operations can be reordered in seemingly random ways. In these cases, developers tend to reach for barriers as a way of enforcin… Continue Reading — [$] Memory-mapped I/O...

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